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Bastian Bergmann | Why Every Company Needs A Gaming Strategy

Why Every Company Needs a Gaming Strategy - joins us to explore why play matters more than ever. For people, for brands and for how we build trust in a digital world.

The debut episode of the Good Game Club Podcast drops tomorrow morning at 8am GMT, so listen along as Bastian Bergmann - Co-Founder of Solsten and author of Press Play: Why Every Company Needs a Gaming Strategy - joins us to explore why play matters more than ever. For people, for brands and for how we build trust in a digital world.


Chapters and Timestamps


00:00 – Welcome to the Good Game Club Podcast Setting the stage for why understanding players and audiences matters.


01:30 – Gaming as a Learning Medium Why adults learn best through play, and how games rewire the brain.


03:30 – Introducing Bastian Bergmann Bastian’s background, Solsten, and the intersection of AI, psychology, and player insights.


06:00 – What Is a Gaming Strategy? Why gaming is more than entertainment, it is a consumer touchpoint. 08:30 – Common Misconceptions About Gamers Why the “teenage gamer in a basement” stereotype is dangerously outdated.


12:00 – Why Every Company Needs a Gaming Strategy The data behind gaming’s dominance across generations and demographics.


17:30 – Gaming vs. Gamification Why gamification is often misapplied and what companies get wrong.


22:00 – The Four Strategic Pathways into Gaming Integration, partnerships, building games, and embedding gaming into products.


29:30 – Authenticity and Brand Risk in Games Why inauthentic brand activations fail harder inside gaming environments.


34:00 – Campaigns vs. Movements Why gaming initiatives must be long-term and always-on. 38:30 – Mastercard and Always-On Gaming Strategy How Mastercard built consumer trust through gaming without direct sales.


44:30 – Organizational Ownership of Gaming Why gaming should not be siloed or owned by a single department.


49:30 – LEGO, Minecraft, and Strategic Evolution How LEGO restructured to take gaming seriously.


55:00 – Non-Gaming Companies That Got It Right Duolingo, Peloton, and The New York Times as standout examples.


01:01:00 – Final Takeaways Why play, not platforms, is the real strategic advantage.

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The Good Game Club Podcast is supported by the Dubai Films & Games Commission and Tencent, working together to shape a more positive future through the power of games.

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